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| Course Project
6 Weeks | 2021
One Product Designer (me)
One Graphic Designer
One Industrial Designer
13 min read
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We conducted demographic research in the community around us through surveys and gathered data on age, gender, length of residence, hobbies, lifestyle, etc. Combined with the self-estimation of loneliness, the survey result showed that
62% of seniors who migrated to the new city to live with their children within a year have rare connections with locals and feel lonely quite often.
We designed a platform where seniors can connect with others in the community by playing board games on a physical chess board assisted by a mobile app for the purpose of enriching the social life of the migrant elderly and improving their mental health.
We performed usability tests with 24 seniors which are 30 % of all elderly in the community using a high-fi interactive prototype of the app. It turns out that
67% of participants expressed a huge interest in the product and remarked:
“The idea of the product is intriguing and the app is easy to use with intuitive interfaces. So I'd love to use it to make friends with locals.”
In China, there is a large population of elderly migrants, and this group has been growing significantly, especially among the floating population. From 2000 to 2015, the number of migrant elderly people increased rapidly, from 5.03 million to 13.4 million, representing an average annual growth rate of 6.6%.
We distributed surveys to our neighbors and received 360 responses from seniors living in the neighborhood.
A service system provides a platform for seniors to connect with others in their community by playing board games on a physical chess board.
The experience is enhanced with the help of a mobile app that enriches their social life and improves their mental health.
The previous color palettes had limited contrast with the background and text, so if I had more time to optimize the app, I would prioritize accessibility improvements, focusing not only on color contrast but also enhancing interactions.
10 usability tests were conducted using a simulated chessboard interaction through video and an interactive app, employing the Wizard of Oz technique.
1. Anxiety of making new friends
2. Mobility limitations due to health issues
3. The unfamiliar surroundings cause a loss of sense of belonging
Based on the frequency of participating in social events and platforms of activity, we divided the elderly into several groups, which contributes to the analysis of competitors and potential users.
Therefore, the target users are introverted seniors and seniors with mobility limitations, as they find it challenging to adapt to new environments and are more susceptible to loneliness.
Most elders kick off the conversation with strangers through topics about hobbies and engaging in activities such as games, sports, travel, etc.
Among all hobbies, the elderly like games the most, especially board games such as chess, Go, etc. In addition to playing board games, the elderly enjoy watching others play games and meanwhile, exchange ideas with other spectators.
We brainstormed potential solutions across various aspects: platform, interaction method, and end-to-end service.
Following the discussion, we determined the key features of the service, including an applet integrated into the most popular social media platform in China, a physical board, an instrument rental service, and a live game broadcast.
The basic structure of the service system is outlined below.
The storyboard as follows.
Through design iteration, we summarized the key features of the app as follows:
Clarity: Use clear, large fonts and icons with high contrast for better readability.
Touch Targets: Make interactive elements such as buttons and menus large enough and well-spaced to accommodate older adults' reduced dexterity and precision.
Error Handling: Design error messages that are easy to understand and provide actionable steps for resolving issues. Minimize the occurrence of errors through clear instructions and validation checks.
Inclusive Design: Take into account the diverse needs and abilities of older adults, including those with age-related impairments such as vision or hearing loss, limited mobility, or cognitive decline.
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